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Parfume to open in late December!

Formal and Technical Considerations

I. The Shot

  • long shot (establishing shot?)
  • close-up (normal/extreme)
  • medium shot ("plan americain")
  • low or high angle
  • insert shot
  • cut-away shot
  • reaction shot
  • shot/counter shot
  • zoom (fast/slow/in/out)
  • freeze frame
  • slow or fast/reserve motion
  • soft focus
  • sharp focus
  • deep focus
  • superimposition
  • special effects
  • computer-generated images
  • grainy or sharp texture
  • distorting lens
  • filtered lens
  • odd point-of-view or angle
  • subjective shot
  • point-of-view shot
  • special other kinds of shots

II. Camera Movement

  • stationary camera
  • camera on fixed axis: pan (horizontal) or tilt (vertical)
  • moving shot (from above/below; inside/outside)
  • dolly, tracking, trucking shots
  • crane shots
  • zoom (often a low-budget dolly)
  • hand-held camera or steady-cam
  • mixture of pans and tilts, tracking and zooms, etc.

III. Lighting

  • back-lighting
  • front-lighting
  • high-lighting
  • various different sources of lighting
  • natural vs. artificial sources of light
  • black/white contrast (chiaroscuro)
  • "unrealistic" lighting
  • flat lighting
  • light/shadow distribution
  • harsh/soft, cold/warm lighting
  • high key, low key lighting
  • tone and intensity of light (for color as well)

IV. Composition

  • position of characters in frame (in foreground/background; center/off-center; near top/bottom of frame; close to edges; cut off; partial view; only certain fragments of a body, face, etc.)
  • view of character (unobstructed, hidden, profile, silhouette, linked visually to another or object)
  • decor and setting as mood-setter or commentary
  • relationship of a character to landscape (does s/he control the space by virtue of his/her position or does the space visually overwhelm the humans?)
  • composition/design/visual rhythm/spacing between objects and persons
  • symmetrical/asymmetrical
  • cluttered/empty
  • absence/excess
  • balanced/unbalanced
  • dominant contrasts (light/dark, distant/close, big/small, square/circle, etc.)
  • arrangement of shapes (lines, texture, color)
  • masking and matting (circular, oval, diagonal, etc.)
  • iris (in/out)
  • use of frame: open (frame is de-emphasized and is a fluid space, allowing relative freedom of movement) or closed (frame is a distinct limit, a self-enclosed miniature world, highly structured and carefully controlled)

V. Editing

  • pace, tempo
  • rhythm (a sense of spacing, a rate of change and motion, of correlation and interdependence of parts within a larger whole)
  • disjointed/continuous
  • types of continuity (shot/counter shot, matching cuts, invisible editing, flow cutting)
  • dissolve
  • fade-in or -out
  • iris in or out
  • cross-cut
  • jump cut
  • flip, wipe
  • flashback or flashforward

VI. Sound

  • dialogue
  • music
  • sound effects
  • off- and onscreen sound
  • diegetic and nondiegetic sound
  • voice and sound editing
  • silence

© Anton Kaes, used by permission.